This project aims to explore the idea of procedurally generating a game’s surface-level meaning, by dynamically querying the internet while the game is being played. While originally a positive project intending to define new generative techniques for games, it is now closer to a cautionary example of the dangers of such a system. Ultimately, I found that scraping meaning from open Internet data obtains more prejudice than it does fact. Everything I Know was pulled from a museum’s launch lineup due to being too potentially offensive to control, and I’m now exploring ways in which the game can demonstrate this power to the player without abusing it.
For more information on the project, formerly called A Rogue Dream, click here.